More about the Darkride: https://www.trio-tech.com/projects/hive-break/
Here's the contribution I did for the Project Hive Break OCT walkthrough at Triotech.
I helped the team halfway through the project when I was hired at Triotech.
I did all the modeling, sculpting, texturing, level art and shaders for the environment that I'm showing in these sequences.
Congratulation for everyone who contributed to the project.
Modeling, texturing, level art of the entire scientific room, drop and some of the buildings exterior
Modeling and texturing of the entire space ship
Modeling, sculpting and texturing of the organic wall
Modeling and texturing of the small purple spaceship
Creation of the entire scoreboard
Creation of the entire scoreboard